
Research Projects
2020/2021
Design Sprint
The focus of this sprint was the UN goal for quality education. The team conducted a design sprint to determine what kind of product should be developed to ensure inclusive and equitable quality education and promote lifelong learning opportunities for all children. The sprint was spread out over four weeks. Some of the methodologies and techniques used in this project were:
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Expert Interviews
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Affinity Diagram
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User Experience Maps
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User Test Flow
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Story mapping
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Prototype mockup
Mobile App Evaluation
The team conducted an in-depth evaluation of the app, Peak, which is a brain-training app that seeks to help users exercise different areas of the brain. The purpose of this evaluation was to determine how effective, or ineffective, the product is and what aspects of it can be improved upon. We performed a usability test of the app with a few participants, as well. Some of the research approaches the team performed were:
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Product Critique
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Matrix of Evaluative Questions
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Instruments of Data Collection
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Data Analysis